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Bestiary

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There aren't that many different types of enemies in this game. Well, let me rephrase that. There are a whole bunch of different enemies, but they are mostly variants of one particular type of enemy. For example, there are many different kinds of hunters, but despite their slight differences they are basically the same. A large group of them use the same tactics, but their skill at blocking, attack power, and defense vary. In a few rare instances, they posses a different attacking style or even attacks.

Statistics are based on a 5 point scale, with 5 being the most highest score, as would be expected. I have tried to make these scores reflect the actual abilities of the creatures as closely as possible, but their may be a few discrepancies.

Overall scores reflect not only the unit's other stats, but also their difficulty based upon their record of appearance. For example, sorcerer Thralls have a higher overall difficulty rating due to the fact that they always show up in large groups of other Thralls of various assortments. They also tend to appear further away than the rest of the Thralls that they are supporting, making them harder to get to without dealing with the other Thralls first. While you are busy with them, the sorcerers stand back and flick stuff at you until you 'die.'

-Hunters-

sarafan.jpg
Sarafan Hunters

Hunters come in three basic types. Vampire hunters are found at the beginning of the game, during the time of the Pillars corruption. Most of these hunters are the hired mercenaries of Moebius's army of vampire killers, formed after Kain slew King William. Demon Hunters, while classifiable as an entirely different enemy, are much the same as vampire hunters, although they are a bit stronger and tougher than their vampire hunting forefathers. They are found in a future Nosgoth, where the vampire menace has been exterminated and the army has evolved to deal with the demons that have started appearing. Last, but certainly not least, are the Sarafan themselves. These elite warriors are found toward the end of the game, and are very skilled combatants.

Hunters generally have three different classifications:


First off are the sword wielders. Vampire hunter swordmen are a bit more powerful than their pike wielding sisters, but they do not have as much range and their attacks are slower. Demon hunter swordmen have powerful attacks, plus they are very tough. They do not excel at close-hand combat, but they are better at it than vampire hunters. Sarafan swordmen are not as fast as the Sarafan pikemen, but they are incredible short and medium range fighters. They are highly skilled at blocking and countering, plus they have a great deal of health.

VAMPIRE HUNTERS
Strength: 3.0
Speed: 2.5
Defense: 2.0
Health: 2.0
Overall: 2.5

DEMON HUNTERS
Strength: 3.5
Speed: 2.75
Defense: 2.5
Health: 3.0
Overall: 3.0

SARAFAN HUNTERS
Strength: 3.75
Speed: 3.0
Defense: 4.0
Health: 3.5
Overall: 3.5


Pikemen hunters are generally quicker than the swordmen. Vampire huntresses all wield pikes, and they are very quick and have good range. Their attacks are hard to sidestep because they have a wide arc. Demon pikemen wield axes, so their range suffers a bit. They make up for it in increased combat power and health. Sarafan warriors wield tridents, and they are very quick and have decent attack power. They have even more health than the demon hunters, as would be expected.

VAMPIRE PIKEMEN
Strength: 2.5
Speed: 3.0
Defense: 2.0
Health: 1.5
Overall: 2.75

DEMON PIKEMEN
Strength: 2.5
Speed: 3.0
Defense: 2.0
Health: 1.5
Overall: 2.75

SARAFAN PIKEMEN
Strength: 2.5
Speed: 3.0
Defense: 2.0
Health: 1.5
Overall: 2.75


For long range support, hunters call on cannon wielding soldiers, with the exception of the Sarafan, who recruit sorceresses. All of these enemies have incredible range, of course, but no melee skills whatsoever. They make up for their lack of melee strength by not going hardly anywhere without some kind of support. Sarafan sorceresses are very frail in particular, easily killed with a hit or two from a force bolt. However, trying to hit one while auto-facing is nearly impossible, and their fireballs travel at a higher rate of speed than the cannonballs, making them a little bit harder to dodge.

VAMPIRE CANNONEERS
Strength: 1.0
Speed: 2.5
Defense: 1.5
Health: 2.0
Overall: 2.0

DEMON CANNONEERS
Strength: 1.5
Speed: 2.5
Defense: 1.75
Health: 2.5
Overall: 2.25

SARAFAN SORCERESSES
Strength: 1.5
Speed: 4.0
Defense: 1.0
Health: 1.5
Overall: 1.75

-Sluagh-

slaugh.jpg
Lesser Slaugh

Sluagh are your typical Spectral Realm enemy, and being such, you will have to deal with quite a few of them. Sluagh come in two types, lesser and greater.


Lesser Sluagh are entirely to weak to pose much of a threat to you, but they are more of a danger than an Attack Dog is (then again, what isn't?). They have very little strength, and even less health. The only thing that keeps them alive is their ability to dodge most of Raziel's attacks and the fact that they tend to attack in groups, allowing them to surround Raziel and prevent him from attacking. Still, a constant barrage of attacks against them will eventually finish them off.

LESSER SLAUGH
Strength: 2.0
Speed: 3.0
Defense: 3.0
Health: 1.5
Overall: 2.25


Greater Sluagh are quite dangerous. These guys can kill you off in a hurry if you let them surround you. Their attacks deal more damage than a lesser Sluagh, and they are more aggressive. For the most part, they show up with groups of lesser Sluagh, which makes things a bit more difficult when dealing with them. Their defense is great, seeing as how they don't even have to attempt to dodge most of Raziel's attacks and still manage to avoid contact due to their low stature. They are capable of sidestepping some of Raziel's attacks, but they don't do so too often. They also can take more of a beating than lesser Sluagh. Their attacks are easily sidestepped, though.

GREATER SLAUGH
Strength: 3.5
Speed: 2.5
Defense: 3.5
Health: 2.5
Overall: 3.25






-Shades-

shade.jpg

Shades are irritating. I hate Shades. They are the only enemies in the game that you will not get a soul from, plus they have long range attacks to accompany their claws. Their translucent nature makes them difficult to spot, and they tend to show up in groups. Not only that, they can chase Raziel back into the Spectral Plane and finish you off if you don't take them seriously.

Fortunately, they aren't very tough, and cannot stand against a charged up Reaver. Just be careful that the Reaver meter doesn't fill up and drain you. Apart from that, they are perfect targets for the Reaver, since it will not rob Raziel of a soul for killing them with the wraith-blade. Shades can be found guarding most of the game's elemental fonts.

SHADES
Strength: 1.5
Speed: 2.0
Defense: 2.0
Health: 1.5
Overall: 2.75





-Attack Dogs-

Not an impressive enemy. The only real thing that they do have is an ability to sense Raziel from a greater distance than typical enemies. Where this could be a considerable weakness, as they single themselves out, they tend to warn the people that they are pulling guard with. Since they single themselves out, killing them is not much of a chore. They will sometimes manage to sidestep Raziel's attacks, but it doesn't happen too often. Apart from that, their low health and minimal strength make them easy targets.

Their only strength is their speed, but unless you plan on running from them, which is almost impossible, they really don't get a chance to use it to their advantage.

ATTACK DOGS
Strength: 1.0
Speed: 4.0
Defense: 1.5
Health: 1.0
Overall: 1.25

-Thralls-

Thralls are basically undead vampire hunters that guard the sacred places of Nosgoth.

Mostly, they are Sword Bearers, that deal a fairly decent amount of damage. They are significantly quicker and more agile than vampire hunters, and they employ decent defensive capabilities, blocking some of Raziel's attacks every now and then. It does not take more than two or three hits to slay a Thrall, however. It is fairly difficult to sidestep a Thrall.

Then there are Sorcerer Thralls. Sorcerers behave like any other long-range combatant. They run when forced to engage in melee combat, but will fight if they are backed into a corner. Unlike other long range fighters, however, sorcerer Thralls regularly show up in many numbers, either as support for lesser and greater Thralls or as a part of a group of sorcerers. This makes them more of a pain to deal with, as you have projectiles constantly coming at you from many directions at once. Another favorite tactic of the sorcerer Thralls is to guard ledges, launching energy balls at Raziel as he tries to cross bridges and the like, thereby giving him very little room to maneuver and causing him to have to restart entire parts of the dungeons all over again if he falls.

Finally, there are Greater Thralls. These Thralls tend to guard the places of higher interest in Nosgoth's shrines, usually found guarding emblem keys and Forge keys. They usually show up with a few lesser Thralls, but the lesser Thralls will retreat back underground if their leader falls. These Thralls are large, towering over Raziel and bearing much greater strength than normal Thralls, as the name implies. They employ much more advanced defensive capabilities than their lesser brethren as well. They aren't as fast as lesser Thralls, and are easier to sidestep.

SWORD BEARING THRALL
Strength: 2.5
Speed: 3.5
Defense: 2.5
Health: 1.5
Overall: 2.75

SORCERER THRALL
Strength: 1.0
Speed: 3.75
Defense: 1.0
Health: 1.5
Overall: 2.25

GREATER THRALL
Strength: 3.5
Speed: 2.5
Defense: 3.5
Health: 3.0
Overall: 3.5




-Mutants-

Mutants are not an overly impressive enemy, but they can mess you up in a hurry if you aren't careful. They have a great deal of strength, and a good deal of survivability. Their deformity, however, causes their attack range and speed to suffer greatly. Deal with them with any weapon other than your claws or a torch, and you shouldn't run into a problem. That will keep you out of their attack range. Just be careful that another one doesn't sneak up on you while you're not looking!

MUTANTS
Strength: 4.5
Speed: 1.5
Defense: 1.5
Health: 4.0
Overall: 2.5



-Sentry Eyes-

Ummm...sentry eyes. Well, they have significant toughness, seeing as how you can't kill them at all. And their power! Don't get caught by one, or you won't live to tell about it. One hit from these things sends Raziel on an express trip to the Spectral Realm. Fortunately, you don't need to worry about them zapping you there. A Dark Reaver bolt is the only thing that can deal with them, and even then it is only a temporary measure. Don't stick around waiting to see what will happen. Just run by and don't look back.

The ratings below don't really mean much, in that they are only dangerous if you're stupid enough to stand in front of one, they can't be killed, however they can still send you back to the spectral realm in one hit, so it's worth noting them here.

SENTRY EYES
Strength: 5.0
Speed: N/A
Defense: N/A
Health: N/A
Overall: N/A

-Demons-

lightening.jpg
Lightening Demon

fire.jpg
Fire Demon

acid.jpg
Acid Demon

Demons are the most powerful and dangerous enemies that Raziel will encounter on his quest. They may not be able to take Raziel down in a single hit like a Sentry Eye can, but they come pretty darn close. To make matters worse, they have a bad tendency to attack in numbers, and also place barriers up to prevent Raziel from retreating.

Do note, as long as you make your presence unknown they will tend to square off against the Demon Hunters. If you do anything that brings you into notice, the Hunters and the Demons will miraculously forego their differences and team up against you, which is not a good thing at all. Demons can follow Raziel into the Spectral Plane like a Shade can, but at least they relinquish a soul upon death.

There are five types of demon:

Lightning Demons: These guys have some strong attacks, and they are quick. Running from them can be quite difficult. It is best to side-step and counter these fiends, rather than attack them and have them side-step and attack you. If they hit you with their claws, they will get a free attack when they shock you before throwing you to the floor. They are one of the most formidable of the demon group. While they do not posses the raw strength of the Fire Demon and Black Demon, they are significantly faster, making them harder to hit and dodge. Don't play too long with them...in fact, don't play at all. Kill them off quickly, or they will kill you.

LIGHTENING DEMON
Strength: 4.0
Speed: 5.0
Defense: 4.5
Health: 3.5
Overall: 4.5

Acid Demons: Formidable close-range fighters, bearing a great deal of power in their bladed forearms, a powerful acid mist attack, and excellent defense. They tend to block a great deal of your attacks. Sidestepping them is also not a guarantee of safety, as some of their attacks will connect regardless of your dodge attempt. The best way to defeat them is to mix up your combat, striking high and low and sidestepping whenever you can.

ACID DEMONS
Strength: 4.0
Speed: 3.0
Defense: 4.5
Health: 3.5
Overall: 3.75

Gas Demons: Gas demons aren't great fighters, possessing weak blocking skills and hardly any speed. Sidestepping them is easy. On top of those weaknesses, they have a very short range for their physical attack. While the short range is a weakness, it rarely applies because they tend to focus on using their gas attack, which causes a significant amount of damage and has decent range.

GAS DEMONS
Strength: 3.5
Speed: 2.5
Defense: 2.0
Health: 3.0
Overall: 3.0

Fire Demons: These huge demons are one of the most powerful enemies you will find. They can throw fireballs for long range attacks, breathe a potent flame at medium range, and a powerful charge attack for short to medium range conflict. They can also send out little demons that swarm and attack Raziel, but they only require a single hit to kill. Don't stand toe to toe with a Fire Demon. You will lose. Do not commit yourself to an attack. If they block it, you will get pounded. Sidestep and counter these giants, using their utter lack of speed against them.

FIRE DEMONS
Strength: 5.0
Speed: 1.5
Defense: 3.5
Health: 4.0
Overall: 4.0

Black Demons: The deadliest enemy that Raziel will encounter. They tower over Raziel, and their attacks can near kill in a single hit. Much as the Fire Demon, they posses charging attacks that deal an incredible amount of damage, fire breath, and fireballs. Their fireballs are fast, and not as easy to dodge as the Fire Demons'. They also have the same weaknesses, so exploit them. Once again, do not try to trade blows with them. They have a great deal of health and will rip Raziel to shreds long before they even get tired. You will only encounter these demons a few times toward the end of Raziel's journey, but be prepared to die when they do show. Know the fastest way to the planar portal closest to you so you can get back to the Material Plane. Fighting them in the Spectral Plane only increases your chance of having to go all the way back to the last checkpoint.

BLACK DEMONS
Strength: 5.0
Speed: 1.0
Defense: 4.5
Health: 5.0
Overall: 5.0